Introduction
A joke graphic symbol that could mean real business concern if she ever gets in. Neco Arc specializes in punishing techs with huge damage. Crescent is by far the best moon and there's no state of affairs to utilise one-half or total moon over crescent equally they lack likewise much. All three moons take 63214C, which on a successful hit, forces both you and the opponent to take all directional inputs flipped (down becomes upwardly, left becomes correct, etc.) for a brusque menstruation of time. For opponents not familiar with the situation, this character is a true menace.
Stage: Great Cats Village
BGM: GCV 2005
Moon Overview
| Moon Fashion | Description |
| Crescent | - The only one you really desire to play, every bit the balance of the moons are missing key tools without anything to make up for information technology.
- Legitimately no range, just one time she gets in, it might be over. She has practiced situations off her combos, especially in the corner.
- Her 421C super is interesting as information technology doesn't have a hitbox and can be used to canceled into from specials to reduce their end lag to make yourself safety or combo, can be used to react to options and has a chance to randomly summon an air-unblockable Hime air colonnade than can be confirmed from.
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| One-half | - Yous lose Warc'due south air claret rings and the 421C in exchange for the universal Half Moon 5A6AA series, a long j.C that stretches diagonally downwards and an air version of the laser beam series.
- Having j.2C with the range information technology has is very convenient, however losing 421C and blood rings is difficult. The air lasers may seem good and they fill up the same niche as cresent'south j.236B. However cresent's j.236A doesn't end Neco in mid air, which gives Neco a mixup of where they'll be to anti-air when using bloodring, which doesn't exist in half moon.
- Additionally, Neco loses j.236C to combo from and to. As j.236C ender gives very skilful hard knockdown, it's definitely missed here.
- 5A is also slower, but generally not significant.
- Half moon ends upwards being a general downgrade of cresent, plenty so to exist probably not be feasible.
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| Total | - This moon has a special air nuance where Neco Arc rockets either forrard or back, at the cost of the other moons's ability to airdash stall. Generally expert.
- This moon is also missing 421C, which isn't equally big a loss since this moon doesn't have 236B, but is notwithstanding a notable loss.
- Loses ground light amplification by stimulated emission of radiation series in exchange for air laser, where one time the special is inputted, Neco jumps upward and performs air laser. Very slow and losing 236B is a big loss.
- Her j.C is similar to Half'due south but goes upward and becomes an unusually good air-to-air.
- The alter to 5C to exist a big basis move can be skillful for basis-to-ground interactions, simply lowers combo impairment. j.B is also larger, merely in a way that doesn't add to neutral in the way that the 5C changes do and is slower in a way that also notcieably lowers combo impairment.
- She trades the ability to couch behind the opponent when in the corner for a single spot or advancing couch that immerges with a hitbox. This isn't very stiff yet as they have long startups with no real mix. The only version that tin exist said to have mix is 214B as an ambiguous crossup, but needs a specific knockdown in midscreen and information technology doesn't combo even if information technology hits.
- Along with half moon, full moon is much weaker than cresent in a way that makes full probably non viable.
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Statistics
| Stance | 100% | 75% | 50% | 25% | Net Health |
| Spring | one.232 | 0.596 | 0.907 | 0.717 | 14,212 |
| Stand | i.400 | 0.678 | 1.031 | 0.815 | 12,500 |
| Crouch | 1.512 | 0.732 | 1.113 | 0.880 | 11,577 |
| Average | | | | | 12,763 |
Palettes
External Links
- Neco-Arc forum at Melty Bread
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